This talk will discuss educational role-playing with a focus on how to mediate abstract theories by using abstraction in a game. This may at first seem paradoxical, since using role-playing as a method of education mainly profits from allowing the players to learn by making experiences rather than by theoretical input. I state however, that abstraction is sometimes needed to make certain theories experiencable. To do so I will use examples from Gawasi Gukum. Thus presenting the game itself, as well as various methods used in the game (such as Facebook accounts for character development, audiowalks and media such as video or radio) will also be part of the talk.

Referent: Jan van Dick